Spoken notes are notes which are either fast pitched, screamed, or rapped. These can be sung at any pitch, as long as they are sung. On beginner difficulty all phrases in a song have only spoken notes.
In GH5, and Band Hero spoken notes are notes that are bigger than normal notes and are located at the middle of the highway. Star Power can be gained in different ways. Obtaining "solid" or "excellent" ratings on any phrase will give the player star power. Secondly is by singing into a hype. Hypes are sections of a song which appear as blue clapping hands. Singing into these will also boost the rock meter. In GH5 and later games there are only two ways to obtain star power.
One way is obtaining an excellent rating on a star power phase. Star power phases are blue instead of yellow and only appear on certain phrases of the song. Secondly is by gaining star power through star power overload in band play. Also to activate a band moment , the vocalist must get an excellent rating on any phrase in which the band moment is present.
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Unlike the other instruments, vocal authoring is not quantized to the beat of the song, which can make authoring much more time consuming. Usually, authoring is done by ear, and by looking at the waveform of the vocal part in order to determine exactly where notes should start and end. In songs that use a lot of vocal effects or heavy reverb, it is often easier to use the dry vocal file as your authoring reference.
For songs that utilize harmonies, check the Harmony Authoring document if you wish to create multiple vocal lines for multiple singers. The general rule when choosing which part you will author is to choose the part that you would sing if you were singing along with the song on the radio. If there is a part that repeats several times, you want to be as consistent as possible. For example, you don't want to chart the lead vocal in the first chorus and the harmony in the second.
This would confuse the player, especially if they do not know the song well, or at all. If there are multiple singers that sing parts at different times, it's generally OK to include both parts. An example of this type of authoring can be found in the song "Spoonman" by Soundgarden, on the Rock Band 2 disc Figure 2. The Rock Band 3 vocal chart differentiates the vocal lines Figure 3. In the case of overdubbing, where the last word s of a phrase and the first word s of the following phrase overlap in the audio, you will have to decide how to best break up the phrases.
Most often this means not authoring a note for the last word of the first phrase in favor of authoring all of the second phrase, but it depends on which of the overlapping words are more prominent in the audio and what makes more sense lyrically.
Pitched vocal parts are authored from note C1 36 to C5 Rock Band vocal charts are somewhat simplified representations of the original vocal performance. We generally avoid authoring the most minute details of the performance such as vibrato or really short lead-ins, as these add unnecessary complexity that makes the song less fun to sing in the game. That being said, there are exceptions.
If you omit a loud and long consonant ex. In this type of case, we include the very end of the consonant in the note tube. Where a note tube ends especially a very long one sometimes depends on how loud the vocal track sounds in game.
If some note tubes look too long in game because the note gets inaudible sooner, they should be shortened to match what you hear. It is important to make note-on timing very accurate, as it is a big focus of attention for the player, but note-off timing is less so. Sometimes we make note tubes shorter than they actually are to give other elements of game play higher priority--for example, when there are not enough places to deploy overdrive, or there is not enough room to breathe.
If the last tube in your phrase is pitched, and the next phrase begins with a non-pitched tube, leave a 16th space four 64th notes between the end of the first phrase and the beginning of the next one even if it means cutting the phrase short.
There is a rare bug in Rock Band 3's vocal system that makes the phrase extremely difficult to combo if such a space is not there. This mostly applies to short phrases; if your phrases contain long tubes, the bug may not manifest; still, it's best to follow this practice to ensure a bug-free vocal chart. A small amount of space will create a quick jump from one pitch to the next, while more space will mean a slower, more gradual change in pitch. Online play is about the same for both games in the xbox Search In.
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