As long as you've done the golden claw quest, him and his sister don't seem to mind if you stay inside lol. Yeah, I've been doing exactly that fourshakes. Finally managed to get all my selling done and have over , gold now - Ironically I've downsized and moved back to Whiterun. Kaymindless New Member. Tonilla usually has between and The guy at the sky forge is usually at but I once stopped by and he had It is a big problem finding merchants for the big items when you no longer need to buy material off of them.
You must log in or sign up to post here. Fethis will offer to buy any East Empire Trading Company pendants the Dragonborn finds aside from his usual trading. The blacksmith for fort Dawnguard, Gunmar is a master level Smithing trainer. He sells regular gear and Dawnguard gear and also sells you armored trolls to use as pets.
They have decent gold and carry a wide range of goods, including Skooma and Moon Sugar. If he is left alive, Gulum-Ei immediately becomes a fence for the Thieves Guild and has a decent amount of gold for selling stolen goods.
Baldor is a Skaal blacksmith who calls Skaal Village his home. Are there any Creeper or Mudcrab equivalents in Skyrim? Accepted Answer. Most merchants will have to gold, you can increase this though perks of the speech craft branch. Also as part of the thieves guild after you complete several of Vex's and Delvin's quest you can unlock several fences in other cities which in turn will increase all fences from about all the way to when all 4 cities are unlocked Solitude, Whiterun, Windhelm, and Makarth User Info: Om01kan3.
Top Voted Answer. The amount of gold the Merchants have depend on how often you conduct business with them and if you steal from a certain store their amount of gold goes down and prices go up for their objects but say you only use one store over and over and buy and sell as much as you can then later when you come back their have more and more gold, Right now i have my favorite merchants with gold whenever i see them and thats without the perks User Info: secondchance Windhelm is a fantastic city when it comes to merchants.
On top of Niranye being a general goods merchant found at the Windhelm marketplace, and her having gold to buy with, there's also Revyn's Sadri over at Sadri's Used Wares. He also has about gold to buy with and he's considered a general merchant.
That means the city effectively has two general merchants, on top of a blacksmith. Revyn and Niranye are the best to go to if the player has a ton of junk to get rid of. A great merchant isn't just determined by his amount of gold. Sometimes, a great location is key when getting customers. Riverwood has one of the more central locations in the province and is the earliest town the player visits after Helgen if they choose to follow the main story. Most towns lack a general good merchant, but Riverwood is very well established.
Riverwoord Trader, owned by Lucan Valerius, is a perfect spot to stop at to sell any junk or loot for some profit. Like any general goods merchant, he has gold to buy with. The best of all general goods merchants is without a doubt Belethor. Whiterun is a city most players will come to visit time and time again, thanks to the main quest and the variety of side quests that will lead back to the city.
This is why Belethor is so important. His central location makes him easy to visit, even if he only has the typical gold to trade with. However, his shop faces the Whiterun marketplace, where players can continue to make trades after his out of money, though with less flexibility.
For extremely flexible opening hours, you can always count on the Khajiit caravans. The only challenge is actually finding one at the right time, but it's well worth the effort. In particular, it's recommended to find either Ma'dran or Ri'saad, as they have the highest amounts of gold at their disposal.
Both have on them. They're both general merchants. Ma'dran can usually be found somewhere between Solitude and Windhelm, as that particular caravan frequents both cities. Meanwhile, Ri'saad is likely to be either in Markarth or Whiterun. Perhaps most importantly, they can be approached at any time of the day.
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